This user Guide is updated regularly. It allows you to enter in the details to learn how to use the editor.
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📄 View manual in PDF format Listen in voice mode : ![]() LevelLast update : August 10, 2025🧩 Game Object MarkersMarkers are visual logic objects that can be seen in the editor (when the marker mode is enabled or when they're added to the scene). These markers are never visible in the final game. They play a key role in building the logic of your game: some are triggers, some are receivers, and some are utility objects (like collision walls or water surfaces). 🛠️ Marker ToolbarTake a look at the toolbar on the left side of the 3D scene:
🎮 Character
Defines the spawn point where the player appears. Only one can exist per scene. If you place a new one, it replaces the previous one while keeping its properties. This marker also defines the player character and offers many options:
✨ Particle Emitter
Lets you add a particle system to the scene. You need to create the particle system first via the particle editor. Only the particles are visible in-game. 💡 Point Light
Emits light in all directions from a single point. 🔦 Spot Light
Casts light in a cone shape in one direction. 🧱 Wall Collider
Invisible barrier that prevents the player from passing through. Useful to block areas. 🛑 Checkpoint Zone
Saves the player's position when entered. If the player dies, they respawn here. 🏁 Win Zone
Used to mark the end of a mission or level. Can trigger rewards or events. 📍 Waypoint
Create a path for non-player characters (NPCs). Must be used in pairs or chains. 🔊 Sound Zone
Plays a sound when entered. You can replace the default sound behavior with custom logic. 🎵 Music Zone
Plays ambient music when entered. Also customizable with your own script. 🎬 Video Zone
Displays and plays a video when the player enters the zone. 📝 Text Zone
Displays a text message when entered. 🖼️ Image Zone
Displays an image when the player enters the zone. 🎯 Trigger Zone
This is a special marker that acts as a logic trigger. When the player enters the zone, it can activate one or more objects elsewhere in the scene — such as a light turning on, a scary scream, or a ghost appearing. Unlike zones like Sound Zone or Text Zone, this marker doesn't do anything by itself — it requires being connected to another object to produce an effect. You can use the scripting system or predefined behaviors to define what happens when it's triggered. It's especially useful for horror or adventure games where entering a specific area should activate distant effects. You can also link multiple objects together to create complex sequences of actions. 🚪 Portal of Teleportation
Creates a teleport portal. You place two portals and set one as the target of the other. The player is instantly teleported when entering. 🌊 Water Plan
Simple water surface. You can place as many as needed. Not a logic marker, just visual/environmental. Want to make your markers interactive? See the Behavior Script chapter for more information. |