📖 User Guide

This user Guide is updated regularly. It allows you to enter in the details to learn how to use the editor.

📄 View manual in PDF format

Listen in voice mode :

Actors

Last update : January 04, 2026

🔗 Behavior

Your actors need default behaviors, except in the case of the player (the character you directly control).
Actor behaviors define how they will behave in the game, most often how they will interact with or attack the player.
These are simple, predefined scripts that can be configured directly in the editor. Below is an example using the "ZombieAttack" behavior.



Don’t worry, there is nothing complex here. The script is already written for you; it is simply configurable to define how the zombie will attack the player. 🧟‍♂️
Each property defines a specific aspect of the zombie’s behavior: the distance at which it starts chasing the player or returns to its normal state, whether it alerts other zombies while chasing, the damage it deals when attacking, its movement speed, the sounds or screams it makes, and more… 🔊
It’s quite straightforward, isn’t it? 🙂
I don’t think this section needs further explanation.

Keep in mind that more behavior types will be added over time. At the moment, ZombieAttack is the only fully operational behavior available in the list.

At this stage, you can save the actor you have created. 💾


top  page