📖 User Guide

This user Guide is updated regularly. It allows you to enter in the details to learn how to use the editor.

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GUI

Last update: January 08, 2026

🔗 Overview

The GUI (Graphical User Interface) editor allows the player to interact with the game or obtain information about it. 🎮
A GUI creates a bridge between the user and the game, using 2D visual elements to interact with the story and the player. ✨

For example, you might have a mini-map 🗺️, windows like an inventory dialog 🧰, health bars ❤️, buttons 🔘, and more.

The editor is very versatile and lets you create interfaces ranging from simple to complex, all easily and **without writing a single line of code** 💻.

Here’s what the interface looks like: 👀



It is divided into several sections: 🧩
- The **left sidebar** displays all the GUI elements you can drag into the central workspace. ⬅️
- The **central workspace** has a grid and is where all GUI elements can be dragged, selected, moved, and resized. 🖱️
- The **right sidebar** shows all properties of the selected elements, and also allows you to create UI scenes and HUD scenes. We’ll explain the difference shortly. ➡️

Let’s take a closer look at the left sidebar: 🔍
You can see two types of elements: **“Ready-to-Use RPG Modules”** 🏰 and **“Containers” or “Elements”** 📦.



The difference is that **modules** are fully-prepared, complete elements ready to be used with minimal modification. 🛠️
**Containers** or **elements** are individual building blocks, allowing you to construct an interface by adding a container and placing elements inside it. 🧱

That covers the basics of the interface. In the next chapter, we’ll see how to create an interface from scratch 🏗️ and discuss the difference between a **UI scene** and a **HUD scene**. 🎯


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