📖 User Guide

This user Guide is updated regularly. It allows you to enter in the details to learn how to use the editor.
Last update : 08/03/2025

📄 View manual in PDF format

Listen in voice mode :

Level: Attach-merge

🔗 Attach and Merge

This small panel, found at the bottom of the left-hand sidebar, allows you to either attach objects to each other or merge them into a single one. 👇

The difference between attaching and merging is important:

  • Attaching creates a parent-child relationship between meshes. When you move the parent mesh, all the child meshes follow it. However, moving a child mesh does not affect the others.
  • Merging combines multiple meshes into a single mesh. You can then only move or manipulate it as a whole — there's no longer a parent-child relationship. 🧩

⚙️ Available Actions

  • Attach: Group selected meshes together using a parent → children relationship.
  • Detach: Breaks the parent-child grouping between meshes.
  • Merge: Combines all selected meshes into a single one.
  • Unmerge: Attempts to split a merged mesh back into its original separate meshes.

🧠 How it works

To attach objects:

  • Select the parent mesh first.
  • Hold CTRL and click the child meshes you want to link.
  • Click the Attach button.

To merge objects:

  • Same process: select multiple meshes using CTRL + click.
  • Then click Merge.

To detach a group:

  • Select the parent mesh and click Detach.

To unmerge:

  • Select the merged mesh and click Unmerge.

🎬 A short tutorial video is available in the properties panel if you want to see this feature in action!



top  page