📖 User Guide

This user Guide is updated regularly. It allows you to enter in the details to learn how to use the editor.
Last update : 08/03/2025

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Level: Environment

The Environment tab lets you modify the sky, water surfaces you’ve added to the scene, the quality of shadows, the ambient music, color filters, performance optimizations, and post-processing effects.
Just like the object properties, each category is organized in collapsible panels in the right-hand panel.
As mentioned in the Editor chapter, you can access this tab via the toolbar:


Here are all the panels in this tab:


Let’s open each section one by one:

🌤️ Sky

Customize the appearance of the sky.



  • Light Color: Sets the main light color emitted from the sky, often linked to sunlight.
  • Ambient Color: Determines the ambient color across the entire scene, influencing shadows and reflections.
  • Time of Day: Selects the time of day (morning, afternoon, evening) to auto-adjust lighting and mood.
  • Rayleigh: Controls blue atmospheric scattering for more realistic skies.
  • Inclination: Adjusts the position of the sun or main light source in the sky.
  • Luminance: Sets the overall brightness of sky lighting.
  • Mie Directional: Controls the direction of Mie scattering, affecting how light is diffused around the sun or moon.
  • Mie Coefficient: Adjusts the intensity of Mie scattering (halo effect).
  • Turbidity: Simulates the haziness or clarity of the sky’s atmosphere.
  • Camera Offset Y: Vertically shifts the sky’s position relative to the camera.
  • Cloud Density: Controls how thick or sparse the clouds appear.
  • Cloud Volume: Adjusts the visual volume of clouds (thick or wispy).
  • Cloud Speed: Sets the cloud movement speed.

🌊 Water

Change the look and feel of all water surfaces in your scene.



  • Wind Force: Wind intensity affecting wave movement.
  • Wave Height: Maximum height of water waves.
  • Bump Height: Height of small surface waves generated via bump texture.
  • Wind Direction X: Horizontal direction of wave movement.
  • Wind Direction Y: Vertical influence of wind on water surface.
  • Water Color: Main water color.
  • Color Blend Factor: How much the water color influences reflections and lighting.
  • Wave Length: Distance between two consecutive waves.
  • Color Water Fog: Color of underwater fog.
  • Water Fog Start: Distance from the player where underwater fog begins.
  • Water Fog End: Maximum visibility distance underwater before fog takes over.

🌑 Shadows

Customize how shadows are cast in the scene.



  • Use Cascaded Shadow: Enables cascaded shadows for better distance shadowing.
  • Number of Cascades: Number of shadow zones used for cascading.
  • Lambda: Adjusts balance between near and far cascades.
  • Bias: Offset to prevent shadow artifacts (shadow acne).
  • Normal Bias: Normal-based shadow offset for angled surfaces.
  • Stabilize Cascades: Keeps shadows stable during camera movement.
  • Cascade Blend Percentage: Smoothens transitions between shadow cascades.
  • Depth Clamp: Limits shadows to a certain depth range.
  • Frustum Edge Falloff: Blurs shadows at the edges of the camera’s view.
  • Penumbra Darkness: Controls softness of the shadow transition area.
  • Darkness: Overall darkness of the shadows.
  • Force Back Faces Only: Uses backfaces only for shadow casting.
  • Auto Calculate Depth Bounds: Automatically computes useful depth range for shadows.
  • Quality: General rendering quality of shadows.
  • Transparent Shadow: Allows transparent objects to cast shadows.

🎵 Music Tracks

Control ambient and combat music in the scene.



  • Enable Ambient Music: Toggles background ambient music.
  • Ambient Music Track: Audio file used as ambient soundtrack.
  • Volume Ambient Music: Sets volume level of the ambient track.
  • Enable Combat Music: Activates combat-specific music.
  • Combat Music Track: Audio file used during combat.
  • Volume Combat Music: Volume of combat music.

🎨 Effect

Apply a global color grading texture to change the tone of the entire scene.



  • Color Grading Texture: Applies a LUT texture to modify the scene’s overall color mood.

⚙️ Graphics & Optimization

Optimize the game experience on lower-end systems.



  • Enable Scene Optimizer: Activates automatic optimizations when FPS drops.
  • Min FPS value: Minimum frame rate before triggering performance optimizations.

🎥 PostProcess

Enhance the overall visual quality through rendering effects.



  • Bloom: Creates glowing halos around bright objects.
  • Sharpen: Increases image detail and clarity.
  • Depth Of Field: Adds focus blur based on distance.
  • Glow Layer: Adds an emissive glow effect on specific objects.
  • Chromatic Aberration: Slight color distortion for cinematic feel.
  • FXAA: Fast approximate anti-aliasing for smooth edges.
  • MSAA: Higher-quality anti-aliasing (more performance intensive).
  • Reflection: Enables reflections on compatible surfaces.
  • Lens Flare: Adds optical light flares from bright sources.
  • Exposure: Adjusts scene brightness (lighter/darker).
  • Contrast: Adjusts difference between light and dark tones.

🔄 Reset

Reset each environment section back to its default state.



  • Sky: Restores default sky settings.
  • Water: Resets water properties to default values.
  • Shadows: Resets all shadow settings.
  • Music: Clears music tracks and volumes.
  • Filter Effect: Removes any active color grading effect.
  • Graphic/Optimization: Restores original performance settings.
  • Post Processing: Reverts visual effects to defaults.

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