๐Ÿ“– User Guide

This user Guide is updated regularly. It allows you to enter in the details to learn how to use the editor.
Last update : 08/03/2025

๐Ÿ“„ View manual in PDF format

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Level: Library

๐Ÿ“š The Library โ€“ Add Elements to Your Scene

The library is where you can add objects to your scene. To open it, click on this little icon on the left panel, as shown in the image below:

Open Library

This will open a detailed interface with several features we'll explore below:

Library Overview

๐Ÿ” Top Info Bar

At the top, a small info line shows how many objects are currently listed in the selected category.

๐ŸŒณ Left Panel โ€“ Categories & Search

On the left, you'll find a tree-style menu to organize objects by category. The first node is "Meshes", which displays all 3D models across every category.

At the top of this panel is a search bar. You don't need to type the full nameโ€”just entering a few letters will narrow down the results. The more letters, the more refined the search becomes.

โž• The icon next to the search bar resets the search and shows all items again.

๐Ÿ–ผ๏ธ Right Panel โ€“ Object Display

On the right side, you'll see the objects in the currently selected category. Objects are shown 20 at a time as you scroll down.

Each object appears as an image thumbnail, helping you quickly recognize what you're looking for. A small label at the top of each image indicates the file format (.babylon, .gltf, .glb).

At the bottom of each thumbnail:

  • โค๏ธ The heart icon adds the object to your favorites.
  • ๐Ÿ‘๏ธ The view icon opens the model in a 3D viewer.
This viewer is also useful for generating or updating the preview image of your model.

๐Ÿ” Zoom & Controls

At the bottom, you can zoom in or out to display more or fewer images.

There are also three buttons:

  • ๐Ÿ“ค Import Your Media: Upload your own 3D model (.babylon, .gltf, or .glb).
  • ๐Ÿ—• Minimize: Collapse the library without closing it.
  • โŒ Close: Close the library.

๐Ÿ“ฆ Importing a 3D Model

When you import a model, you'll see a dialog like this:

Import Dialog

Choose the folder where you want to store the model, then select your 3D file (.babylon, .gltf, or .glb) from your computer.

โš ๏ธ Make sure to include all associated textures when uploadingโ€”otherwise, the model might not render properly in the scene.

Once uploaded, the model will appear in the library with a โ“ preview image. Use the viewer to generate the thumbnail.

๐ŸŽต Beyond Models โ€“ Other Media Types

The library isn't just for 3D modelsโ€”it also handles:

  • ๐Ÿ–ผ๏ธ Images
  • ๐ŸŽจ Textures
  • ๐ŸŽต Music
  • ๐Ÿ”Š Sound effects
  • ๐ŸŽฌ Videos
  • ๐Ÿง  Behavior scripts

These are separated to avoid overwhelming the interface. For example, when adding a sound to an object, you'll use the object's properties panel and click the [...] button, which opens a sound library like this:

Sound Library

This works similarly to the object library, except here you can also preview the sounds by clicking on them. ๐Ÿ”‰

๐Ÿงฒ How to Add Elements to the Scene

1. To add a 3D object, simply drag and drop the image to the desired location in the scene.
2. For other media types like sounds, music, images, textures, videos, and scripts โ€” drag them into the appropriate field in the property panel.

๐ŸŽ›๏ธ Other Media Libraries

๐Ÿ–ผ๏ธ Texture Library:

Texture Library

๐Ÿ“ท Image Library:

Image Library

๐Ÿง  Behavior Script Library:

Behavior Library

Behavior scripts can be applied by dragging them onto the object thumbnail in the Behavior panel. This special library opens when clicking the "None Behavior" image:

Behavior Property Panel

You'll find more details about this in the chapter dedicated to object properties.

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