📖 User Guide

This user Guide is updated regularly. It allows you to enter in the details to learn how to use the editor.
Last update : 08/03/2025

📄 View manual in PDF format

Listen in voice mode :

Level: Menu

The menu bar gives you access to key features like creating, loading, or exporting a level, as well as many other useful tools.

Let’s break down the content of each menu from left to right:

📁 File Menu

  • Add new scene: Create a new level (or scene). A game can contain multiple levels that you can link together with portals.
  • Delete scene: Delete a level that is no longer needed. ⚠️ This action cannot be undone.
  • Save Game: Save the currently loaded level.
  • Export the game (ZIP): Export the complete game into a ZIP file, including all required dependencies.
  • Publish the game (FTP): Upload your game (fully or as an update) to a configured FTP server.
  • Back to Project Manager: Open the Project Manager view.

✏️ Edit Menu

  • Undo: Cancel the last action (up to 20 actions stored).
  • Redo: Redo a previously undone action.
  • Clone object: Duplicate the currently selected object.
  • Instance object: Create an instance of the selected object. (Note: .gltf or .glb objects cannot be instanced.)
  • Delete object: Remove the selected object.
  • Settings: Open a settings window to adjust editor and game options.
  • Update Project Image: Generate or refresh the preview image shown in the Project Manager. This happens automatically when launching the editor, but you can also trigger it manually.

📂 Load Menu

  • Island: The default scene of a demo project.
  • Profile: The “Profile” scene is automatically created as the entry point of your game, e.g., for creating or loading a save.

🛠️ Tools Menu

  • Scene Inspector: BabylonJS’s built-in scene viewer lets you explore your scene in detail. Be careful—changes made here might not be saved.
  • Tree Editor: A tool dedicated to managing optimized forest trees for your terrain.
  • Cave Editor (coming soon): Tool for designing cave systems (not yet available).
  • Architect Editor (coming soon): Tool for designing simple buildings (not yet available).
  • Complete the library: Realm-Crafting may offer new asset packs (3D objects, sounds, music, scripts, etc.) to expand your library.
  • Behavior Editor: Opens the scripting editor for creating custom behaviors using JavaScript and BabylonJS. Totally optional—only if you’re comfortable coding!

🎥 Camera Menu

  • Speed Low: Slower, more precise camera movement.
  • Speed Medium: Default movement speed.
  • Speed High: Very fast movement—handy for jumping between different areas quickly.

❓ Help Menu

  • Website: Go to the official Realm-Crafting website.
  • Forum: Access the official Realm-Crafting community forum.
  • User Manual: Open the online version of the manual directly from here.
  • Open Source (GIT): Browse the various Realm-Crafting repositories on Bitbucket.
  • Check for Update: Look for new updates to the editor and related repositories.
  • About: Learn more about the editor.
top  page