📖 User Guide

This user Guide is updated regularly. It allows you to enter in the details to learn how to use the editor.
Last update : 08/03/2025

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Level: Scene-objects

🧩 Game Object Markers

Markers are visual logic objects that can be seen in the editor (when the marker mode is enabled or when they're added to the scene). These markers are never visible in the final game. They play a key role in building the logic of your game: some are triggers, some are receivers, and some are utility objects (like collision walls or water surfaces).

🛠️ Marker Toolbar

Take a look at the toolbar on the left side of the 3D scene:

Each marker can be dragged onto the scene, just like objects from the library. Each one has a unique visual to help you quickly recognize them. By default, each marker also comes with its own behavior script. You can place as many as you'd like (except for the Character marker — explained below).

🔽 Marker List (from top to bottom):

  • 🎮 Character
  • ✨ Particle Emitter
  • 💡 Point Light
  • 🔦 Spot Light
  • 🧱 Wall Collider
  • 🛑 Checkpoint Zone
  • 🏁 Win Zone
  • 📍 Waypoint
  • 🔊 Sound Zone
  • 🎵 Music Zone
  • 🎬 Video Zone
  • 📝 Text Zone
  • 🖼️ Image Zone
  • 🎯 Trigger Zone
  • 🚪 Teleportation Portal
  • 🌊 Water Plan

🎮 Character

Defines the spawn point where the player appears. Only one can exist per scene. If you place a new one, it replaces the previous one while keeping its properties.

This marker also defines the player character and offers many options:

  • Player mesh: Sets the player mesh
  • Ellipsoid (x, y, z): Sets the collision envelope around the player
  • Slope Limits (Min/Max): Define which angles the player can climb
  • Step Offset: Adjusts height if the player sinks into the ground
  • Camera Elasticity: Controls camera smoothing behind the player
  • Gravity: Influences jump/fall behavior
  • Heartbeat Sound: Plays when health is critical
  • Blood Screen: Adds a blood overlay on damage
  • Damage Indicator: Displays damage value on screen
  • Flashlight Effect: Brief flash when damaged
  • Idle Sound: Sound when the character stands still
  • Animation Speed: Adjusts all animations speed
  • Weapon Type / Quantity / Speed: Sets default weapon and behavior
  • Weapon Slot: Default weapon placement
  • Sound Impact: Sound on projectile impact
  • Health Options: Default health, regen time, etc.

✨ Particle Emitter

Lets you add a particle system to the scene. You need to create the particle system first via the particle editor. Only the particles are visible in-game.

💡 Point Light

Emits light in all directions from a single point.

🔦 Spot Light

Casts light in a cone shape in one direction.

🧱 Wall Collider

Invisible barrier that prevents the player from passing through. Useful to block areas.

🛑 Checkpoint Zone

Saves the player's position when entered. If the player dies, they respawn here.

🏁 Win Zone

Used to mark the end of a mission or level. Can trigger rewards or events.

📍 Waypoint

Create a path for non-player characters (NPCs). Must be used in pairs or chains.

🔊 Sound Zone

Plays a sound when entered. You can replace the default sound behavior with custom logic.

🎵 Music Zone

Plays ambient music when entered. Also customizable with your own script.

🎬 Video Zone

Displays and plays a video when the player enters the zone.

📝 Text Zone

Displays a text message when entered.

🖼️ Image Zone

Displays an image when the player enters the zone.

🎯 Trigger Zone

This is a special marker that acts as a logic trigger. When the player enters the zone, it can activate one or more objects elsewhere in the scene — such as a light turning on, a scary scream, or a ghost appearing.

Unlike zones like Sound Zone or Text Zone, this marker doesn't do anything by itself — it requires being connected to another object to produce an effect. You can use the scripting system or predefined behaviors to define what happens when it's triggered.

It's especially useful for horror or adventure games where entering a specific area should activate distant effects. You can also link multiple objects together to create complex sequences of actions.

🚪 Portal of Teleportation

Creates a teleport portal. You place two portals and set one as the target of the other. The player is instantly teleported when entering.

🌊 Water Plan

Simple water surface. You can place as many as needed. Not a logic marker, just visual/environmental.

Want to make your markers interactive? See the Behavior Script chapter for more information.


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