The editor tools allow you to activate different editors or save the current scene.
💾 Save Scene: The floppy disk turns green when you have unsaved changes, otherwise it remains white.
🧍 Character Editor: Create various characters that you can later find in the library under the "Actor" category.
✨ Particle Editor: Design particle systems you’ll find again when adding a Game Object: Particle.
🖼️ GUI Editor: Create graphic user interfaces for your game, which are automatically triggered by predefined behavior scripts.
🌄 Terrain Editor: Create your terrain zones—sculpt them, paint them, add trees, grass, rocks, and paths.
🏗️ Level Editor: This is where most of the action happens—place objects, edit them, and more.
🎮 Playtest Mode: Launch your scene to test and experience how it feels from a player’s perspective.
Here’s a preview (in the same order) of what each editor looks like. For more details, refer to the dedicated chapters for each editor.
🧰 Tools Control
These tools activate various helpful modes for editing your scene more efficiently.
🖥️ Fullscreen Mode: Switch the editor to fullscreen view.
🧠 Visual Logic Mode: Activate or deactivate logical visualization. Useful for connecting objects and seeing logic markers in your scene.
📐 Top View Camera: Switch to an orthographic camera that offers a top-down perspective, perfect for layout work.
👁️ Character View Camera: A first-person view camera that respects collision and moves like a character—ideal for working inside buildings.
🔄 Orbital Camera: Rotate around the selected object with adjustable zoom. Great for inspection and precision placement.
💡 Add Light to Scene: Inserts a light source, very useful in dark environments.
📏 Ruler Mode: Displays a ruler that follows your mouse. Right-click locks it in place; another right-click unlocks it.
The ruler is 2 meters long with a center graduation at 1 meter—helpful for visualizing vertical sizes.
🌅 Environment Mode: Adds an additional tab in the right properties panel to customize the environment of your scene.
🌦️ Weather Mode: Set up the weather for your scene and define the probability of specific weather conditions occurring.
Here’s a visual preview (in order) of what each activated mode looks like: