📖 User Guide

This user Guide is updated regularly. It allows you to enter in the details to learn how to use the editor.
Last update : 08/03/2025

📄 View manual in PDF format

Listen in voice mode :

Level: Weather

The Weather tab allows you to define the climate in your level or scene. 🌤️🌧️⛈️❄️ Do you want a calm sunny day, a rainy atmosphere, or even a stormy environment?

This tab is simple and quick to configure. You can open it using the cloud-shaped icon in the toolbar. See the image below showing the available settings:

At the top, there are four buttons to choose the type of weather you want:

  • Sun: ☀️ This is the default value. The weather is always clear and sunny.
  • Rain: 🌧️ Activate this button if you want it to rain.
  • Storm: ⛈️ Choose this option for a stormy, thundery setting.
  • Snow: ❄️ Enable this to create a snowy scene.

Below these options, you'll find some additional settings to fine-tune the chosen weather effect:

  • Weather Intensity: This is the percentage chance for the weather to occur. By default, it's always sunny, but the higher this value is, the more likely the selected weather (rain, storm, or snow) will appear during gameplay.
  • Fog Settings: You can adjust the fog in your scene using the fog start and fog end distances, as well as choose its color. 🌫️
  • Preview in Editor: Want to preview the weather effect directly in the editor? ✅ Check this box to activate a live preview of the weather settings.

Note: This preview has no impact on gameplay. In the game, the chosen weather type will always be active. This option is for visual convenience while building your level.

And that’s pretty much it for the weather settings! Most of the heavy lifting is done behind the scenes. You don't need to manually create particle systems to simulate rain, snow, or storm effects — they’re already set up by default. Of course, if you want to customize these further, feel free to tweak them using the Particle Editor to refine the weather visuals. ⚙️



top  page