This user Guide is updated regularly. It allows you to enter in the details to learn how to use the editor.
Last update : 08/03/2025
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π View manual in PDF format Listen in voice mode : ![]() Terrain: AboutThe Terrain Editor is where you shape the landscape of your world. You can define the biome type you want for your level, as well as the initial height of the hills. You can texture the terrain using up to 8 textures β and even blend each of these with 8 more! π¨ But the terrain editor offers much more than just shaping and texturing:
Each part of the terrain editor will be explained in detail in the upcoming chapters. Hereβs what the Terrain Editor looks like: π§ Editor InterfaceThe interface is composed of a 3D scene and a right-side control panel. In the top-right corner of the 3D scene, youβll see a globe icon π β this opens the painting and sculpting tools, which activate a brush: Clicking the globe opens the full toolbar: Each tool performs a different action, which weβll explore in the next chapters. Once you select a tool, a brush appears in the scene, showing its current radius. Here's how the brush looks: πΉοΈ Brush & Camera ControlWhen a brush is active, camera movement is disabled so you can interact freely with the terrain. To move the camera again, you can either:
But before using all these tools, you first need to generate a terrain. Weβll cover that in the next chapter. β°οΈ |