This user Guide is updated regularly. It allows you to enter in the details to learn how to use the editor.
Last update : 08/03/2025
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๐ View manual in PDF format Listen in voice mode : ![]() Terrain: Create๐ Creating a Terrain
Before creating a terrain, the most important thing is to know what you plan to build on it, and what kind of landscape you want.
๐ For example, in the editor demo, the terrain is 512 x 512, and it already feels large. You can do a lot with that size.
๐ก Why is this important? Because performance matters. The larger your terrain, the more demanding it becomes, especially for lower-end machines. Also, the bigger the terrain, the more objects you'll need to decorate it... which adds even more to the performance cost. ๐ฎ๐ฅ๏ธ ๐ ๏ธ How to create a terrainTo create a terrain, open the right-side panel and expand the section titled "Create a terrain". It looks like this: Start by choosing the terrain size from the dropdown list. Available sizes are:
Next comes the Subdivision value. The bigger the terrain, the higher the subdivisions must be โ but โ ๏ธ be careful! Too many subdivisions can seriously impact performance. โฐ๏ธ Then you have Min Height and Max Height, which control the range of terrain elevation when you later use the sculpting tools to raise or lower areas of the terrain. ๐บ๏ธ Finally, thereโs the Heightmap section. Here, you can select an image that defines the terrain shape. Choosing an all-black image will give you a flat terrain based on the parameters above.
Once the heightmap is selected, click the Generate button to create your terrain. It will be displayed with a default soil texture. We'll explore all the sculpting tools in the next chapter: how to dig, raise terrain, create ramps, carve holes, apply random noise, erosion, and smooth out your landscape. ๐ช |